06.03. 03:22:39.482 ***Logfile for Mental Omega client*** 06.03. 03:22:39.487 Client version: 2.6.10.3 06.03. 03:22:39.487 Loading settings. 06.03. 03:22:39.531 Initializing updater. 06.03. 03:22:39.535 Update mirror count: 1 06.03. 03:22:39.535 Running from: clientdx.exe 06.03. 03:22:39.537 Operating system: Microsoft Windows NT 6.2.9200.0 06.03. 03:22:39.537 Selected OS profile: WIN810 06.03. 03:22:39.540 Removing partial custom component downloads. 06.03. 03:22:39.542 Checking for the existence of FinalSun.ini. 06.03. 03:22:39.543 FinalSun settings file exists. 06.03. 03:22:39.553 Writing installation path to the Windows registry. 06.03. 03:22:39.557 Starting background processing of INI files. 06.03. 03:22:39.557 /INI/Base does not exist, skipping background processing of INI files. 06.03. 03:22:39.829 Initializing GameClass. 06.03. 03:22:40.033 InitGraphicsMode: 1280x720 06.03. 03:22:40.246 Checking local file versions. 06.03. 03:22:40.246 Loading maps. 06.03. 03:22:40.680 Hardware info: AMD EPYC 4585PX 16-Core Processor (16 cores) | Video controller: DisplayLink USB Device Video controller: Trigger 6 External Graphics Video controller: AMD Radeon(TM) Graphics Video controller: DisplayLink USB Device | Total physical memory: 192GB 06.03. 03:22:46.987 DiscordHandler: Connected Discord RPC client. 06.03. 03:22:47.440 AssetLoader.LoadTextureInternal: loading texture sbUpArrow.png failed! Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: GPU 设备实例已经暂停。使用 GetDeviceRemovedReason 以确定相应的措施。 06.03. 03:22:47.442 KABOOOOOOM!!! Info: 06.03. 03:22:47.442 Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: GPU 设备实例已经暂停。使用 GetDeviceRemovedReason 以确定相应的措施。 06.03. 03:22:47.445 Source: SharpDX 06.03. 03:22:47.446 TargetSite.Name: CheckError 06.03. 03:22:47.446 Stacktrace: 在 SharpDX.Result.CheckError() 在 SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) 在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture() 在 Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, T[] data, Int32 startIndex, Int32 elementCount) 在 Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](T[] data) 在 Rampastring.XNAUI.AssetLoader.CreateTexture(Color color, Int32 width, Int32 height) 在 Rampastring.XNAUI.AssetLoader.CreateDummyTexture() 在 Rampastring.XNAUI.XNAControls.XNAScrollBar..ctor(WindowManager windowManager) 在 Rampastring.XNAUI.XNAControls.XNAListBox..ctor(WindowManager windowManager) 在 DTAClient.DXGUI.Generic.CampaignSelector.Initialize() 在 Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) 在 DTAClient.DXGUI.Generic.MainMenuDarkeningPanel.Initialize() 在 Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) 在 DTAClient.DXGUI.Generic.MainMenu.Initialize() 在 Rampastring.XNAUI.WindowManager.AddAndInitializeControl(XNAControl control) 在 DTAClient.DXGUI.Generic.LoadingScreen.Finish() 在 DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) 在 Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) 在 Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.Tick() 在 MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) 在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) 在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) 在 MonoGame.Framework.WinFormsGameWindow.RunLoop() 在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 在 DTAClient.Startup.Execute() 在 DTAClient.PreStartup.Initialize(StartupParams parameters) 在 DTAClient.Program.Main(String[] args)