24.03. 15:58:46.663 ***Logfile for Mental Omega client*** 24.03. 15:58:46.667 Client version: 2.6.10.3 24.03. 15:58:46.667 Loading settings. 24.03. 15:58:46.801 Initializing updater. 24.03. 15:58:46.807 Update mirror count: 1 24.03. 15:58:46.807 Running from: clientdx.exe 24.03. 15:58:46.808 Operating system: Microsoft Windows NT 6.2.9200.0 24.03. 15:58:46.809 Selected OS profile: WIN810 24.03. 15:58:46.812 Removing partial custom component downloads. 24.03. 15:58:46.813 Checking for the existence of FinalSun.ini. 24.03. 15:58:46.813 FinalSun settings file exists. 24.03. 15:58:46.817 Writing installation path to the Windows registry. 24.03. 15:58:46.829 Starting background processing of INI files. 24.03. 15:58:46.830 /INI/Base does not exist, skipping background processing of INI files. 24.03. 15:58:47.046 Initializing GameClass. 24.03. 15:58:47.164 InitGraphicsMode: 1280x720 24.03. 15:58:47.279 AssetLoader.LoadTextureInternal: loading texture loadingscreen.png failed! Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: GPU 设备实例已经暂停。使用 GetDeviceRemovedReason 以确定相应的措施。 24.03. 15:58:47.281 KABOOOOOOM!!! Info: 24.03. 15:58:47.282 Message: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: GPU 设备实例已经暂停。使用 GetDeviceRemovedReason 以确定相应的措施。 24.03. 15:58:47.283 Source: SharpDX 24.03. 15:58:47.283 TargetSite.Name: CheckError 24.03. 15:58:47.284 Stacktrace: 在 SharpDX.Result.CheckError() 在 SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) 在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture() 在 Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, T[] data, Int32 startIndex, Int32 elementCount) 在 Microsoft.Xna.Framework.Graphics.Texture2D.SetData[T](T[] data) 在 Rampastring.XNAUI.AssetLoader.CreateTexture(Color color, Int32 width, Int32 height) 在 Rampastring.XNAUI.AssetLoader.CreateDummyTexture() 在 DTAClient.DXGUI.Generic.LoadingScreen.Initialize() 在 Rampastring.XNAUI.WindowManager.AddAndInitializeControl(XNAControl control) 在 DTAClient.DXGUI.GameClass.Initialize() 在 Microsoft.Xna.Framework.Game.DoInitialize() 在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) 在 DTAClient.Startup.Execute() 在 DTAClient.PreStartup.Initialize(StartupParams parameters) 在 DTAClient.Program.Main(String[] args)